Each shot in a 2D animation involves multiple single drawings of characters and some computer programs such as Anime Studio can create characters, which can be posed at different key frames, and the computer moves the character between those frames. To explain the concept, think of a still camera that can take many photographs in fast succession.. Each photograph should shot in individual drawing in an animation.
A shot may contain only one drawing but usually sometimes contain about ten to twenty drawings. These drawings are divided into keys and in-betweens. Keys are important drawings that convey the extremes of the character's movement-the first drawing is almost always a key while in-betweens or twins are the remaining, less important drawings in the shot.
Typically, each drawing begins with a sketch, in pencil, of the characters. This drawing is then cleaned up in ink, though this is not always done; Disney went through a period in which this step was skipped, as is most clearly visible. Skipping the inking step was thought to make the animation look more vibrant and alive, but critics and audiences didn't like the look. This is the point at which computers often step in. Some companies’ hand-ink each drawing, writing over the cleaned pencil lines with a pen. Others especially studios whose artists can draw very clean pencil lines will scan the pencils directly into the computer, then ink the drawing digitally.
The drawing is now considered a cell." Before computers, the drawing would now be photocopied onto a sheet of clear celluloid or acetate, then hand-painted. This created a "cell," which was placed on top of a background painting and filmed with the click of a film camera. Cells are still highly prized by collectors, though few true cells remain. Many of those on the market are reproductions.
Today, the digital cells are colored on a computer then saved on the computer as a single video file. In practice, the keys are usually drawn by a top animator, and these are then scanned. Then after doing our production stage then pre-product the film and it’s the last step.
*Digital Animation Diagram
A shot may contain only one drawing but usually sometimes contain about ten to twenty drawings. These drawings are divided into keys and in-betweens. Keys are important drawings that convey the extremes of the character's movement-the first drawing is almost always a key while in-betweens or twins are the remaining, less important drawings in the shot.
Typically, each drawing begins with a sketch, in pencil, of the characters. This drawing is then cleaned up in ink, though this is not always done; Disney went through a period in which this step was skipped, as is most clearly visible. Skipping the inking step was thought to make the animation look more vibrant and alive, but critics and audiences didn't like the look. This is the point at which computers often step in. Some companies’ hand-ink each drawing, writing over the cleaned pencil lines with a pen. Others especially studios whose artists can draw very clean pencil lines will scan the pencils directly into the computer, then ink the drawing digitally.
The drawing is now considered a cell." Before computers, the drawing would now be photocopied onto a sheet of clear celluloid or acetate, then hand-painted. This created a "cell," which was placed on top of a background painting and filmed with the click of a film camera. Cells are still highly prized by collectors, though few true cells remain. Many of those on the market are reproductions.
Today, the digital cells are colored on a computer then saved on the computer as a single video file. In practice, the keys are usually drawn by a top animator, and these are then scanned. Then after doing our production stage then pre-product the film and it’s the last step.
*Digital Animation Diagram